Monday 20 May 2013

tower of hanoi android code

<<----------------------"TOWER OF HANOI"---------------------->>


Android Source code:--->Emulator with GPU enables ,Target=above 4.0.1 only


1) Download AndEngine from:---->
https://github.com/nicolasgramlich/AndEngine


2)  TowerOfHanoiActivity.java:------->


import java.io.IOException;
import java.io.InputStream;
import java.util.Stack;
import org.andengine.engine.camera.Camera;
import org.andengine.engine.options.EngineOptions;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.sprite.Sprite;
import org.andengine.input.touch.TouchEvent;
import org.andengine.opengl.texture.ITexture;
import org.andengine.opengl.texture.bitmap.BitmapTexture;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.texture.region.TextureRegionFactory;
import org.andengine.ui.activity.SimpleBaseGameActivity;
import org.andengine.util.adt.io.in.IInputStreamOpener;
import org.andengine.util.debug.Debug;

import com.tutorial.towerofhanoi.gameelements.Ring;

public class TowerOfHanoiActivity extends SimpleBaseGameActivity {

private static int CAMERA_WIDTH = 800;
private static int CAMERA_HEIGHT = 480;

private ITextureRegion mBackgroundTextureRegion, mTowerTextureRegion, mRing1, mRing2, mRing3;
private Stack<Ring> mStack1, mStack2, mStack3;
private Sprite mTower1, mTower2, mTower3;

public EngineOptions onCreateEngineOptions() {
final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera);
}

@Override
protected void onCreateResources() {
try {
ITexture backgroundTexture = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {
@Override
public InputStream open() throws IOException {
return getAssets().open("gfx/background.png");
}
});

ITexture towerTexture = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {

@Override
public InputStream open() throws IOException {
return getAssets().open("gfx/tower.png");
}
});

ITexture ring1 = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {

@Override
public InputStream open() throws IOException {
return getAssets().open("gfx/ring1.png");
}
});

ITexture ring2 = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {

@Override
public InputStream open() throws IOException {
return getAssets().open("gfx/ring2.png");
}
});
ITexture ring3 = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {

@Override
public InputStream open() throws IOException {
return getAssets().open("gfx/ring3.png");
}
});
backgroundTexture.load();
towerTexture.load();
ring1.load();
ring2.load();
ring3.load();

this.mBackgroundTextureRegion = TextureRegionFactory.extractFromTexture(backgroundTexture);
this.mTowerTextureRegion = TextureRegionFactory.extractFromTexture(towerTexture);
this.mRing1 = TextureRegionFactory.extractFromTexture(ring1);
this.mRing2 = TextureRegionFactory.extractFromTexture(ring2);
this.mRing3 = TextureRegionFactory.extractFromTexture(ring3);

this.mStack1 = new Stack<Ring>();
this.mStack2 = new Stack<Ring>();
this.mStack3 = new Stack<Ring>();
} catch (IOException e) {
Debug.e(e);
}
}

@Override
protected Scene onCreateScene() {
final Scene scene = new Scene();
Sprite backgroundSprite = new Sprite(0, 0, this.mBackgroundTextureRegion, getVertexBufferObjectManager());

mTower1 = new Sprite(0.241f * CAMERA_WIDTH, 0.133f * CAMERA_HEIGHT, this.mTowerTextureRegion, getVertexBufferObjectManager());
mTower2 = new Sprite(0.5f * CAMERA_WIDTH, 0.133f * CAMERA_HEIGHT, this.mTowerTextureRegion, getVertexBufferObjectManager());
mTower3 = new Sprite(0.756f * CAMERA_WIDTH, 0.133f * CAMERA_HEIGHT, this.mTowerTextureRegion, getVertexBufferObjectManager());

Ring ring1 = new Ring(1, 139, 174, this.mRing1, getVertexBufferObjectManager()) {

@Override
public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {
if(this.getmStack().peek().getmWeight() != this.getmWeight())
return false;
this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, pSceneTouchEvent.getY() - this.getHeight() / 2);
if(pSceneTouchEvent.getAction() == TouchEvent.ACTION_UP) {
checkForCollisionsWithTowers(this);
}
return true;
}
};
Ring ring2 = new Ring(2, 118, 212, this.mRing2, getVertexBufferObjectManager()) {

@Override
public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {
if(this.getmStack().peek().getmWeight() != this.getmWeight())
return false;
this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, pSceneTouchEvent.getY() - this.getHeight() / 2);
if(pSceneTouchEvent.getAction() == TouchEvent.ACTION_UP) {
checkForCollisionsWithTowers(this);
}
return true;
}
};
Ring ring3 = new Ring(3, 97, 255, this.mRing3, getVertexBufferObjectManager()) {

@Override
public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {
if(this.getmStack().peek().getmWeight() != this.getmWeight())
return false;
this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, pSceneTouchEvent.getY() - this.getHeight() / 2);
if(pSceneTouchEvent.getAction() == TouchEvent.ACTION_UP) {
checkForCollisionsWithTowers(this);
}
return true;
}
};

this.mStack1.add(ring3);
this.mStack1.add(ring2);
this.mStack1.add(ring1);

ring1.setmStack(mStack1);
ring2.setmStack(mStack1);
ring3.setmStack(mStack1);
ring1.setmTower(mTower1);
ring2.setmTower(mTower1);
ring3.setmTower(mTower1);

scene.attachChild(backgroundSprite);
scene.attachChild(mTower1);
scene.attachChild(mTower2);
scene.attachChild(mTower3);
scene.attachChild(ring1);
scene.attachChild(ring2);
scene.attachChild(ring3);
scene.registerTouchArea(ring1);
scene.registerTouchArea(ring2);
scene.registerTouchArea(ring3);
scene.setTouchAreaBindingOnActionDownEnabled(true);
return scene;
}

private void checkForCollisionsWithTowers(Ring ring) {
Stack<Ring> stack = null;
Sprite tower = null;

if(ring.collidesWith(mTower1) && (mStack1.size() == 0 || ring.getmWeight() < mStack1.peek().getmWeight())) {
stack = mStack1;
tower = mTower1;
} else if(ring.collidesWith(mTower2) && (mStack2.size() == 0 || ring.getmWeight() < mStack2.peek().getmWeight())) {
stack = mStack2;
tower = mTower2;
} else if(ring.collidesWith(mTower3) && (mStack3.size() == 0 || ring.getmWeight() < mStack3.peek().getmWeight())) {
stack = mStack3;
tower = mTower3;
} else {
stack = ring.getmStack();
tower = ring.getmTower();
}
ring.getmStack().remove(ring);
if(stack != null && tower !=null && stack.size() == 0) {
ring.setPosition(tower.getX() + tower.getWidth()/2 - ring.getWidth()/2, tower.getY() + tower.getHeight() - ring.getHeight());
} else if(stack != null && tower !=null && stack.size() > 0) {
ring.setPosition(tower.getX() + tower.getWidth()/2 - ring.getWidth()/2, stack.peek().getY() - ring.getHeight());
}
stack.add(ring);
ring.setmStack(stack);
ring.setmTower(tower);
}
}




3)  Ring.java:---->


import java.util.Stack;
import org.andengine.entity.sprite.Sprite;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;

public class Ring extends Sprite {

private int mWeight;
private Stack<Ring> mStack; //this represents the stack that this ring belongs to
private Sprite mTower;

public Ring(int weight, float pX, float pY, ITextureRegion pTextureRegion, VertexBufferObjectManager pVertexBufferObjectManager) {
super(pX, pY, pTextureRegion, pVertexBufferObjectManager);
this.mWeight = weight;
}

public int getmWeight() {
return mWeight;
}

public Stack<Ring> getmStack() {
return mStack;
}

public void setmStack(Stack<Ring> mStack) {
this.mStack = mStack;
}

public Sprite getmTower() {
return mTower;
}

public void setmTower(Sprite mTower) {
this.mTower = mTower;
}
}


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